07

März 2018
Erster Workshop

Ziel dieses Workshops war es, eine gemeinsame Basis zwischen den unterschiedlichen Branchen zu schaffen und erste Visionen zu formulieren.

Zu den Ergebnissen

11

April 2018
Zweiter Workshop

Ziel des zweiten Workshops war es, eine ganzheitliche Betrachtung von Gamification im Life Science Kontext zu ermöglichen. Dafür wurde – aufbauend auf dem ersten Workshop – die User Experience (UX), d.h. die Nutzererfahrung, in den Mittelpunkt gerückt.

Zu den Ergebnissen

27

Juni 2018
Dritter Workshop

In einem eintägigen Simulations-Workshop werden wir gemeinsam ihre Gamification Konzepte in regulierten Arbeitswelten entwickeln. Vision trifft auf Wirklichkeit: Realitätsnah mit Argumentationshilfen gegenüber den Entscheidern.

Mehr

Unsere Idee:

Komplexität in hochregulierten Arbeitswelten
spielend beherrschbar machen.

Teilnehmen
Veranstaltungsbeschreibung

143410a Game Design

Zuletzt geändert:26.09.2022 / von Carlsburg
EDV-Nr:143410a
Studiengänge: Computer Science and Media (Master), Prüfungsleistung im Modul Game Design in Semester 1 2 3
Häufigkeit: nur SS
Digital Design (Master, 3 Semester, Zulassung ab Wintersemester 2023/2024), Prüfungsleistung im Modul Englisch Language Assessment in Semester
Häufigkeit: S25
Dozent: Prof. Dr. Sabiha Ghellal
Sprache: Deutsch
Art: -
Umfang: 2 SWS
ECTS-Punkte: 5
Workload: 150 hours Vertical Slice of a Game (a pixel-perfect prototype of one level of a Game ) and a Game Design Documentation (approx 10 A4 Pages)
Prüfungsform:
Bemerkung zur Veranstaltung: ÜGR: Studierende, die das Mod.143406 Mobile Game Design erbracht haben, dürfen das Modul 143410 nicht mehr erbringen. Unterrichtssprache Englisch
Beschreibung: Content of the Lecture: Game Design Theory What is Game Design Player Types Game Design Principles Game Design Patterns Game Mechanics Game based Graphics Design Game User Interface Design Interaction Design & Game Flow Game Design Process Game Design Creativity Workshops We will organize a number of Workshops after we learned about the Game Design Theory Tools (You are asked to learn those tools selfsufficiently!) Graphics 2D Photoshop Prototyping http://proto.io/ https://www.scirra.com/construct2 Assignment : A high-fidelity Prototype of a Mobile Game (a self-explanatory Click Prototype) Goal of the Lecture: Learn about game design theory (with an emphasis on Mobile Games) Enable Students to design mobile games! Ability to read mobile game design and understands what makes them appealing/fun. Understand the Language (GUID, UID, IXD, UXD & Game Design) Improve drawing, interaction and layout skills Understand Aesthetics of Game Design
English Abstract: In this seminar we research, design and develop games applying a Research through Design (RtD) approach we will seek new knowledge by understanding the current state of a selected topic (e.g. motion tacking in games) and then suggesting an improved future state in the form of a design. The goal is to produce a vertical slice of game using easy access game engines and evaluate the prototype as part of a human centered design approach. The seminar focuses on the interdisciplinary skill sets that are necessary to appreciate and design games. Here we use a player centered approach that starts with analysing existing games, come up with a conceptual design, produce a low fidelity prototype and evaluate the prototype before producing the final game and a short scientific paper discussing the RtD approach.
Literatur: Mobile Games Design Essentials (Dr. Claudio Scolastici & David Nolte) Level Up (Scott Rogers) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (Chris Solarski) Game Development Essentials: Game Interface Design (Saunders, Novak, Saunders) Theory of Fun for Game Design (Raph Koster) Flow (P.S.) (Mihaly Csikszentmihalyi)

Weitere Literatur finden Sie in der HdM-Bibliothek.
Internet: Penny Arcade Video Reports: https://www.youtube.com/watch?v=NBHircZu5EI http://gamification.org/wiki/Game_Mechanics http://en.wikipedia.org/wiki/Video_game_genres http://gdp2.tii.se/index.php/Main_Page

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