Prof. Dr. Sabiha Ghellal | |
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Professorin | |
Lehrgebiet | User Interface / Experience Design / Interaction Design / Game Design / Innovation Management / Transmedia Storytelling |
Forschungsgebiet | UXD Transmedia Storytelling New Media Convergence Pervasive Gaming Novel Interfaces for TV & Gaming |
Studiengang | Mobile Medien (Bachelor, 7 Semester) |
Fakultät | Fakultät Druck und Medien |
Raum | 149 (Hauptbau) |
Telefon | 0711 8923-2721 |
Ghellal@hdm-stuttgart.de | |
Homepage | http://sabihaghellal.com/ |
Sprechzeiten | Di 11:45 - 16:00 |
Infos zu Sprechzeiten | Mittagspause ca. 13:30-14:30 |
WORK EXPERIENCE
SKILLS & INTERESTS
WORK EXPERIENCE
Since November 2014, Professor Interaction Design (Focus: Experience & Game Design) and September 2012 – October 2012 Interim Professor Interaction Design
Sony Europe December 2001 – March 2008, Manager Research & Innovation Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany
Airmedia June 2001 – November 2011 07/01–11/01 Head of Product Development, responsibilities included: Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York
GoIndustry April 2000 – June 2001, Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany
Compaq July 1998- March 2000, Program Manager Global Accounts
Computers Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany
CompuServe April 1996- July 1998, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany
SKILLS & INTERESTS
Ghellal, Sabiha; et.al., Transmedia Perspective. In: Artur Lugmayr and Cinzia Dal Zotto (edts.) Media Convergence Handbook. , Springer-Verlag, 2016, http://www. Springer. com/series/11520, 2016. (Excerpts can be found in Chapter 2 and 3 and the full paper in Appendix A)
Ghellal, Sabiha; Morrison, Ann; Hassenzahl, Marc; Schaufler, Benjamin. The Remediation of Nosferatu: exploring transmedia experiences. In: Proceedings of the 2014 conference on Designing interactive systems (DIS). ACM, 2014. S. 617-626. (Excerpts can be found in Chapter 4.1 and the full paper in Appendix A)
Ghellal, Sabiha; Mussin, Nick; Morrison, Ann. The Roaring Hammock. Mensch und Computer 2015–Proceedings, 2015. (Excerpts can be found in Chapter 4.2 and the full paper in Appendix A)
Ghellal, Sabiha; Schneider, Tobias; Holopainen, Jussi. Get Milk–A Game of Lenses Abstract. Conference of the Digital Games Research Association, (DIGRA) 2015.
Ghellal, Sabiha. The Fuzzy Front End of Experience Design – Considering Ambiguous and Prescribed Qualities 2015 VVT Technology 209, ISSN-L 2242-1211 ISSN 2242-122X (Online) (Excerpts can be found in Chapter 6 and the full paper in Appendix A)
Ghellal, S., & Lindt, I. (2008). Interactive movie elements in a pervasive game. Personal and Ubiquitous Computing, 12(4), 307-315.
Wittkämper, M., Lindt, I., Broll, W., Ohlenburg, J., Herling, J., & Ghellal, S. (2007, April). Exploring augmented live video streams for remote participation. In CHI'07 Extended Abstracts on Human Factors in Computing Systems (pp. 1881-1886). ACM.
Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., & Ghellal, S. (2007). A report on the crossmedia game epidemic menace. Computers in Entertainment (CIE),5(1), 8
Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Prinz, W., & Ghellal, S. (2006, April). Combining multiple gaming interfaces in epidemic menace. In CHI'06 Extended Abstracts on Human Factors in Computing Systems (pp. 213-218). ACM.
Pankoke-Babatz, U., Lindt, I., Ohlenburg, J., & Ghellal, S. (2006). Crossmediales Spielen in ‘Epidemic Menace’. In Mensch & Computer (pp. 233-242).
Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L., & Adams, M. (2005). Designing cross media games. In 2nd International Workshop on Gaming Applications in Pervasive Computing Environments
Game Aesthetics and Experience Design- How to design for meaningful experiences in a museum or gallery context with interdisciplinary experts (2016), Part of the Open Culture Initiative at MFG Medien- und Filmgesellschaft Baden-Württemberg mbH, Breitscheidstr. 4, D-70174 Stuttgart http://www.openculturebw.de/p/blog-page.html
Keynote: Keynote & Moderation & Workshop Lead: Museum Apps of Today and Digital Perspectives of Tomorrow (2015). Humboldtforum Foundation, Berlin
NordiCHI 2014 - The Fuzzy Front End of Experience Design –Considering Ambiguous and Prescribed Qualities
Keynote Titled ‘Transmedia Perspectives’ (2013), SETECEC 20132nd Conference Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce
Ausgewählte Projekte:
HelGA: Hochschul Electronischer Gaming Automat - VIDEO & Helga auf dem ITFS
Elena: Displaced Reality Video
Save the Kittens: Play
Get Milk: Game Design Learning Game Play
Sheep Attack: Play
Lost in the Woods: Play Prototype
Hochschulübergreifende Projekte: Digital Forest: Facebook Link
WORK EXPERIENCE
SKILLS & INTERESTS
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