07

März 2018
Erster Workshop

Ziel dieses Workshops war es, eine gemeinsame Basis zwischen den unterschiedlichen Branchen zu schaffen und erste Visionen zu formulieren.

Zu den Ergebnissen

11

April 2018
Zweiter Workshop

Ziel des zweiten Workshops war es, eine ganzheitliche Betrachtung von Gamification im Life Science Kontext zu ermöglichen. Dafür wurde – aufbauend auf dem ersten Workshop – die User Experience (UX), d.h. die Nutzererfahrung, in den Mittelpunkt gerückt.

Zu den Ergebnissen

27

Juni 2018
Dritter Workshop

In einem eintägigen Simulations-Workshop werden wir gemeinsam ihre Gamification Konzepte in regulierten Arbeitswelten entwickeln. Vision trifft auf Wirklichkeit: Realitätsnah mit Argumentationshilfen gegenüber den Entscheidern.

Mehr

Unsere Idee:

Komplexität in hochregulierten Arbeitswelten
spielend beherrschbar machen.

Teilnehmen
Veranstaltungsbeschreibung

181340b Product Development 2: Realisation

Zuletzt geändert:21.05.2024 / Mullaewa
EDV-Nr:181340b
Studiengänge: Print Media Technologies (Bachelor, 7 Semester), Prüfungsleistung im Modul Product Development in Semester 4
Häufigkeit: nur SS
Dozent: Prof. Dr. Dipl.-Ing. Volker JansenProf. Dr. Karl Schaschek
Sprache: Englisch
Art: -
Umfang: 4 SWS
ECTS-Punkte: 6
Workload: Practical sessions: 120 hrs;
Independent Work: 60 hrs;
Total: 180 hrs (3. Semester)
Total 3. and 4 Semester: 360 hrs.
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: Product development 1
Commercial printing 1 and 2
Post Press Technology and Product Design
Packaging Printing
Traineeship in Printing
Prüfungsform:
Bemerkung zur Veranstaltung: Englisch
Beschreibung: This is the second part of Product Development which runs over two semesters. It is a practical training course working under real life conditions. Teaching is conducted at the universities’ unique printing studios and labs. The purpose of the course is to familiarise students, under supervision, with the essential tasks related to the development, production and dissemination media. At the same time, the students learn to analyse the development challenges of working life. The task is based on each student’s individual learning objectives and talents.

The course recognises creativity as an important factor in scientific innovation. It aims to be a place where students can learn from artists and scientists how to create innovative solutions, inspired by results and principles of science, technology, art and design. To achieve this, the curriculum focuses on creative exploration and on the understanding of different print and media technologies and their multiple applications.

The course encourages students to draw from the knowledge available throughout Hochschule der Medien. Keywords throughout the programme are creativity, technology, production and research.

The course's goal is to stimulate innovation and creativity by innovative application of technology or by the creation of innovative (print) media products including the industrial production. One might say that the course delivers autonomous and creative technologists. The programme prepares students for any future career in media production involving creative and critical thinking, and in particular prepares them for a future in product development and research.
English Title: Product Development 2
English Abstract: This is the second part of Product Development which runs over two semesters. It is a practical training course working under real life conditions. Teaching is conducted at the universities’ unique printing studios and labs. The purpose of the course is to familiarise students, under supervision, with the essential tasks related to the development, production and dissemination media. At the same time, the students learn to analyse the development challenges of working life. The task is based on each student’s individual learning objectives and talents.

The course recognises creativity as an important factor in scientific innovation. It aims to be a place where students can learn from artists and scientists how to create innovative solutions, inspired by results and principles of science, technology, art and design. To achieve this, the curriculum focuses on creative exploration and on the understanding of different print and media technologies and their multiple applications.

The course encourages students to draw from the knowledge available throughout Hochschule der Medien. Keywords throughout the programme are creativity, technology, production and research.

The course's goal is to stimulate innovation and creativity by innovative application of technology or by the creation of innovative (print) media products including the industrial production. One might say that the course delivers autonomous and creative technologists. The programme prepares students for any future career in media production involving creative and critical thinking, and in particular prepares them for a future in product development and research.
Literatur: supplied by lecturer(s)

Weitere Literatur finden Sie in der HdM-Bibliothek.
Internet: supplied by lecturer(s)

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