Zuletzt geändert: | 02.12.2021 / von Carlsburg |
EDV-Nr: | 221195a |
Studiengänge: |
Audiovisuelle Medien (Bachelor, 7 Semester), Prüfungsleistung im Modul Visual Effects
in Semester
3 4 6 7
Häufigkeit: unregelmäßig |
Dozent: | |
Sprache: | Englisch |
Art: | - |
Umfang: | 4 SWS |
ECTS-Punkte: | 6 |
Workload: |
lecture: 15 sessions 4 SWS = 60 hours readings/screenings: 40 hours research in small groups: 20 hours oral presentation: 10 hours writing paper: 40 hours presentation prep: 10 hours total workload = 180 hours |
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: |
Studio production visual effects visual effects seminar visual effects exercises |
Prüfungsform: | |
Bemerkung zur Veranstaltung: | Teilnehmerbeschränkung max. 30 Studierende, vorzugsweise 3. und 4. Sem. |
Beschreibung: |
1 History of Visual Effects 1 2 History of Visual Effects 2 3 History of Visual Effects 3 4 research project pitch /topics, methods, ressources, responsibilities 1 5 excursion 6 History of Visual Effects 4 7 History of Visual Effects 5 8 History of Visual Effects 6 9 VFX Production Part 1 10 VFX Production Part 2 11 VFX Production Part 3 12 group coaching research project 1 13 group coaching research project 2 14 presentation of research project, results, evaluation, feedback 15 written article on research project assignments: How did technological developments influence the aesthetics and look of visual effects in the last twenty years? 1. digital humans 2. virtual environments 3. Photogrammetry for VFX 4. Set data: LIDAR and set survey, witness cams, lighting references, assets, HDRI, camera/lens data 5. Motion capture, facial capture 6. Display technology (LEDs..) 7. Previs technologies (game engines) 8. Camera/lens techologies 9. 3D Rendering, texturing, shading, lighting techniques 10. realtime 11. plug-ins/filters 12. Simulation (water, atmospheric effects, rigid body, etc) 13. S3D 14. Deep compositing 15. Virtual production 16. Machine learning 17. VR technologies 18. Production management technologies 19. Color grading and look 20. VFX visual timeline VFX and their impact on communication and arts 21. VFX and Fakes 22. VFX and their role in social media 23. VFX and VR 24. VFX and arts (media arts, photography, graphics) VFX and storytelling |
English Title: | Visual Effects |
English Abstract: | The seminar consists of three parts: History of Visual Effects, Visual Effects Production, student's research and presentation |
Literatur: |
Okun, Jeffery & Zwerman, Susan; The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures; 2010, Focal Press, USA
Brinkmann, Ron; The Art and Science of Digital Compositing; 1999; Academic Press, USA Wright, Steve; Digital Compositing for Film and Video; 2002 ; Elsevier, USA Ganbar, Ron; Nuke 101: Professional Compositing and Visual Effects, 2nd edition 2014Kelly,Dough; Digital Compositing in Depth; 2000; The Coriolis Group, USA Begleiter,Marcie; Storyboards; 2003; Zweitausendeins, Frankfurt/M Zeitschriften: Cinefex und Digital Production Richard Rickitt Special Effects: The History and the Technique Watson-Guptill Publications Oktober 2000 George Lucas (Vorwort), Mark Cotta Vaz, Craig Barron, The Invisible Art: The Legends of Movie Matte Painting von Chronicle Books, September 2004 Piers Bizony; Digital Domain: The Leading Edge of Visual Effects Billboard Books, Dezember 2001 Flückiger, Barbara; Visual Effects, Filmbilder aus dem Computer; Schüren 2008Weitere Literatur finden Sie in der HdM-Bibliothek. |
Internet: |
https://vfx-web.hdm-stuttgart.de/owncloud/index.php/s/ON0vstapsvjXAnS
www.fxguide.com www.cinefex.com www.visualeffectssociety.com www.thegnomonworkshop.com www.cgsociety.org vega-camp.de |
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